
Recently, Kindergarten students participated in an Hour of Code. Every year, we dedicate an hour to practicing basic coding concepts and demonstrating to students that coding is everywhere and that anyone can learn its fundamentals. The Kindergarteners discovered that coding involves telling a computer what to do. Additionally, coding can be performed without a computer, which is exactly what we did. The primary idea behind unplugged coding is to provide hands-on, engaging learning experiences that encourage kids to think like coders. Activities that promote resilience, critical thinking, logical reasoning, and creative problem-solving skills are essential skills that computer scientists use daily. We began our unplugged coding session by exploring sequencing. In Kindergarten, we learn how to sequence events in a story, and we applied that knowledge during a read-aloud activity. Understanding sequencing is crucial in coding, as computers require a specific sequence of instructions to perform any task. If the code isn’t clear or accurate, it won’t work.
After grasping the basics of unplugged coding, the Kindergarteners participated in a game called “Land, Sea, and Air.” In this game, students jumped over the line to represent the sea, jumped back to be on land, or jumped up to be in the air. The Kindergarteners acted as the program, while I coded their movements by giving them instructions. This activity mirrored coding on a computer! Furthermore, this unplugged coding game aligned with our unit on Transportation, making the connection even more exciting for the students.
Another game we played was called “Code a Friend.” During this activity, one friend acted as the coder, while the other served as the robot, following the coder’s instructions to complete a series of steps. For our final unplugged coding activity, the students worked on helping gingerbread men reach their house. In this activity, they had to design a map or pathway for the gingerbread men. Along the way, the gingerbread men encountered delicious treats as well as obstacles that the students needed to incorporate into their coding. This game is also connected to our literacy unit this week, which focused on the themes and connections found in the Gingerbread Man series. Coding can take place anywhere, and you can engage in unplugged coding activities with your child at home!











